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- #CONTROLLERMATE MAC CURSOR JUMPING ISSUE 1080P#
- #CONTROLLERMATE MAC CURSOR JUMPING ISSUE MANUAL#
- #CONTROLLERMATE MAC CURSOR JUMPING ISSUE FULL#
- #CONTROLLERMATE MAC CURSOR JUMPING ISSUE PRO#
- #CONTROLLERMATE MAC CURSOR JUMPING ISSUE CODE#
I use my iPad Pro nearly every waking minute for everything. This is the core of the “digital glasses” model that I’m going for and makes the Hololens not just usable for computing but for augmenting reality as well and helping to overcome my limitations. With this, I will be able to take content that I can’t see or read, magnify, filter, or enhance it in a way that I can, and project it. But, I’ve never written those before so a bunch more research needed.
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In the future, I want to add things like automatic text sharpening, optical character recognition, text to speech, automatic keystone adjustments, and other readability assistants.
#CONTROLLERMATE MAC CURSOR JUMPING ISSUE MANUAL#
Giving a digital zoom, optical stabilization, a variety of filters like Invert, Contrast, Infrared (Night Vision), and manual sliders, and finally a Capture for Photos. The way it works is taking the camera and making a viewfinder on the screen. I’ve been prototyping it using both an iPad Pro (2020)’s LIDAR Camera and a Oculus Quest v1 up until this point, and the OpenXR framework.
#CONTROLLERMATE MAC CURSOR JUMPING ISSUE CODE#
The first bit of code to be deployed is one I’ve been calling Camera Fusion. Still, I’m hoping for a next generation with increased field of view in the next year or so. And to do that, the app Mirage is a great choice.
#CONTROLLERMATE MAC CURSOR JUMPING ISSUE 1080P#
So, if you want a floating, secondary monitor to go with your laptop, the Hololens will provide up to a 21” 1080p in the center of your field of view just fine. By comparison, the Hololens is about 1/4 the size of that display. That screen occupies 87 degrees of my field of view. It is placed 20 inches from my face, and while the native resolution is 4K, I will usually run at 250% UI Scaling, making content a scaled resolution of about 1440×900. That being said, the Hololens occupies a lot of my vision, and the area that is most functional, however there is a definite point where objects will reach the end of the screen and disappear.īy comparison, my desktop work area has a 43” LG monitor mounted on an Ergotron articulating arm. This is abnormally small, with the average being 195 degrees, and some going as high as 210.
#CONTROLLERMATE MAC CURSOR JUMPING ISSUE FULL#
My measured FOV is just over 128 degrees including my full peripheral. I know I’m atypical here with my brain tumor. The Hololens V2 has a Field of View (FOV) width of 43 degrees, and a height of 29 degrees. I’ve not seen any actual examples out there, so here you go… How the Hololens compares to various real world objects in terms of field of view. Which profile(s) are the rules defined in mouse.json applied to when you stick it under the /complex_modifications directory?Ī follow up to 1): When you just stick that mouse.json file under the /complex_modifications directory, how does KE know what type of device are the rules for? There's no device-related information in mouse.json you only have rules in there.Ĭan someone who has pointing_buttons working please share their karabiner.TL:DR The screen is the same as an iPad Pro 12.9 (2020) held at 14 inches. Now, what I don't understand is why the VirtualHIDPointing device is being ignored.Īdditionally, there are a few things I'd like to ask about putting settings json files under ~/.config/karabiner/assets/complex_modifications: (Please see lines 234 and 256 of my karabiner.json) This is probably causing some confusion for KE, because it's recognizing the receiver as both for the keyboard and the mouse. Well, that's because I have two device entries with the same vendor_id and product_id for the two Logitech USB receivers - one for the keyboard, and the other one for the mouse.
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Here you might be wondering why KE detected and registered ("grabbed") two USB receivers. ( The activities that occur starting from the arrow is when I first inserted the USB receiver for the mouse)Īfter KE started, I inserted the mouse USB Receiver directly into my MBP.
![controllermate mac cursor jumping issue controllermate mac cursor jumping issue](https://user-images.githubusercontent.com/1218433/104166624-2ed82980-544f-11eb-8341-6a9a6928dd0f.gif)
This time around, I've disconnected all external USB devices from my MBP and restarted Karabiner-Elements. But before I continue, I want to apologize for posting the previous screenshots of the Log and the Event Viewer, because they offer no insights. Since the last post, I've taken a closer look at the Log messages and compared it to the USB hardware on my MBP and have discovered where the conflict might be. The fact that the rules defined in your mouse.json don't even show up on the Complex Modifications tab suggests that something is wrong on my end.